Fandom name: Debrief Media type: 2-player tabletop RPG, designed to be played by video chat Length: 1 hour to play (this is a hard limit!), less than that to read your character sheet/backstory Where can it be found? (Only legal links for this, please.)Free from Paracelsus Games! What is it/what is it about? George Russell is a Cold War MI6 agent with the rare ability to see ghosts. Robert Alderidge is his best friend, who has just been killed and unmasked as a Soviet spy. So Russell gets to/has to summon Alderidge's ghost for one last conversation. What do you love about it? The Paracelsus game page describes it as "centered on themes of loyalty, ideology, memory, obligation, and the difficulty of interpersonal knowledge," which I think is an excellent encapsulation!
More recs here and here, but do not read spoilers if you have any interest in playing the game.
No specifics, but potentially spoilery for character dynamics There are characters who can pass the broccoli test. There are characters who fail the broccoli test. And then there are characters who would be extremely confident in their capacity to pass the broccoli test, but actually, would fail it spectacularly. At least in my playthrough, I firmly believe these characters are of the third type. They have so many shared experiences and memories to use as touchpoints for comparison, and yet the more they talk, the worse it can get. What could you request/create for it? There's so much potential. Every game is different, so a straightforward retelling of what happened in one particular playthrough could easily be fic. Backstory about different moments in the characters' friendship. Fix-its? Fix-it that actually makes it worse? Worldbuilding about the OUC's research into ghost technology, the Soviet efforts to duplicate it, spirit mediums in other parts of the world... Do you have any content warnings? Not comprehensive, but the blurb page notes "a setting of Cold War espionage and mid-twentieth-century British social norms," "Contains some mature content." There are depictions of violence and warfare, and also, obviously, major character death.
Debrief RPG
Media type: 2-player tabletop RPG, designed to be played by video chat
Length: 1 hour to play (this is a hard limit!), less than that to read your character sheet/backstory
Where can it be found? (Only legal links for this, please.) Free from Paracelsus Games!
What is it/what is it about? George Russell is a Cold War MI6 agent with the rare ability to see ghosts. Robert Alderidge is his best friend, who has just been killed and unmasked as a Soviet spy. So Russell gets to/has to summon Alderidge's ghost for one last conversation.
What do you love about it? The Paracelsus game page describes it as "centered on themes of loyalty, ideology, memory, obligation, and the difficulty of interpersonal knowledge," which I think is an excellent encapsulation!
More recs here and here, but do not read spoilers if you have any interest in playing the game.
No specifics, but potentially spoilery for character dynamics
There are characters who can pass the broccoli test. There are characters who fail the broccoli test. And then there are characters who would be extremely confident in their capacity to pass the broccoli test, but actually, would fail it spectacularly. At least in my playthrough, I firmly believe these characters are of the third type. They have so many shared experiences and memories to use as touchpoints for comparison, and yet the more they talk, the worse it can get.
What could you request/create for it? There's so much potential. Every game is different, so a straightforward retelling of what happened in one particular playthrough could easily be fic. Backstory about different moments in the characters' friendship. Fix-its? Fix-it that actually makes it worse? Worldbuilding about the OUC's research into ghost technology, the Soviet efforts to duplicate it, spirit mediums in other parts of the world...
Do you have any content warnings? Not comprehensive, but the blurb page notes "a setting of Cold War espionage and mid-twentieth-century British social norms," "Contains some mature content." There are depictions of violence and warfare, and also, obviously, major character death.